The Sundering of Vaul
Characters can be created either at level 1 or at level 3. Level 1 characters will have more opportunity to explore the world, forge alliances, and open up new options before reaching level 3, but if you are an experienced player not interested in adventuring at very low levels, you may skip this step. Characters who start at 3rd level will begin discovering new options and avenues once they start adventuring, and will still have plenty of time to expand beyond the basics.
Step 1: Statistics
Whether generated at level 1 or 3, characters will have 20 points to distribute among their statistics, using the following table:
Step 2: Race and Class
You may choose any race and class option described in the Pathfinder Core Rulebook, with the exception of monks, who are not permitted. You may also select as your base class Cavalier or Oracle from the Advanced Players Guide (APG) or Magus from Ultimate Magic (UM). Humans, elves, dwarves, gnomes and halflings may choose from one of the approved subraces. A PC may begin play at any age, height, or weight allowed for their race. All characters must choose a non-evil alignment and clerics must serve a specific non-evil deity. Divine casters that do not require the worship of a specific deity, but that choose to worship a deity anyways, must be within one step of their deity’s alignment.
Step 2b: Archetypes
If you wish to use an archetype from the APG for your character, or from the UM (only in the event that you are a Magus,) you may do so at character creation. Archetypes are available based on your origin region.
Step 3: Hit Points
At creation assign your character the maximum hit points for the chosen class. Apply any modifiers including Con bonus. For each additional level, it receives half the maximum value for its new class + 1 + CON modifier.
Step 4: Skills and Feats
Characters spend their starting skill points on skills listed in the Pathfinder Core Rulebook. New characters choose their feats from the Pathfinder Core Rulebook. As always, characters must satisfy all the requirements for a feat before selecting it.
Acrobatics, Craft, Perform, Profession, and Sleight of Hand: In addition to their usual function, these skills allow your PC to earn extra coin if TUs are spent. If you have a high Intelligence modifier, you may select bonus languages from those listed in your race’s entry in the Core Rulebook, or from the common regional languages of your origin region.
Step 5: Equipment
Characters receive maximum gold pieces for their starting class from the Pathfinder Core Rulebook Table 6-1. New characters purchase equipment from the trade goods, weapons (Small, Medium, or Large), armor, and goods and services sections of Chapter 6: Equipment in the Pathfinder Core Rulebook. Carrying capacity is used in the campaign, so track what your character is carrying and how much it weighs. You don’t need to track every biscuit, just make sure that you know what encumbrance range you are in, and some food and water might be a good idea.
Step 6: Home Region and Origin Region
All characters are based in one of the nations of the Flanaess. This region is their home region which is important for tracking time use in the living game. Origin region is where a character is originally from and is used for determining subraces, character traits, and bonus languages spoken. Home region and origin region do not have to be the same.
Step 7: Traits
Each character may choose up to two traits for which she meets the perquisites. One trait must be chosen from the Regional Traits of her origin region, the other trait may be chosen from the origin region traits or the Campaign Traits section.
Step 8: Level 3 Characters
Level 3 starting characters follow the same guidelines as level one characters above. Once they are created as level 1 characters, simply level them up twice as indicated in the Pathfinder rules, using only feats and spells to which you have access (the core rulebook only at this point)
Level 3 characters do receive an additional 2000gp. It can be spent only on the equipment specifically listed as “open”, but may also be saved for later use.