The Sundering of Vaul

Ver-2 Giants on the Move

The fast talking gnome Meldreeb hired (shanghaied?) adventurers into helping the gnome village of Sheernob in the Kron Hills. A rare giant raid had caught them unawares, and the party was needed to scout out the current location of the gaints for reprisal. After five days in the wilderness, the adventurers returned. A hill giant encampment was successfully located, and their pursuit narrowly evaded. Glorgasaur the barbarian boasts loudly of having slain an ogre, although some versions of the story have it that the beast was, at the time, lying on the ground and weeping rather than fighting the explorers.

Exp-1 First Steps

And adventurous group ventured into the ruined city of Vaul, with no goal but exploration and adventure. Rumors speak of strange alchemical knowledge gained, and of a half-blue ettin… perhaps a half-dragon ettin? What is certain is that two previously unknown spells have now found their way onto the open market.

Ver-1 Noble Ambitions

The party of adventurers, after barely passing a strenous job interview, were sent on a confidential mission by Lady Eleanor Asbury, somewhere to the south of Verbobonc city. Forced by fatigue to retire just before reaching their goal, the retreated. Agents of House Asbury were able to complete the task, thanks to the major leg up provided by the adventurers. Disappointed men at arms in the colors of House Milinous have been heard complaining about not getting any lines in this adventure.

DMV-9 (LS1): The Tide of Morning
Darkmoon Vale (Lorestone Part 1)

A check-in on a local druid rumored to have a Lorestone in his possession quickly turns ugly when it is discovered that he has been murdered by the local fey. A fiery battle with some a charmed lumberjack and some fey allies is followed by a guarded discussion with a band of gnomes who, when seeing the smoke from the druids house, came to investigate. The party discovered that the local fey are led by a quickling named Cyflymder who has been acting strangely and furthermore probably took the Lorestone to a local druid circle of standing stones in order to destroy it with the light of dawn. The party journeyed through the night to save the Lorestone and arrived in time to fight Cyflymder and his friends before dawn. In the end, the party returned the Lorestone to the Pathfinder Society.


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